I've used this idea on my warrior before - Except I used swords and slotted in Sever (and Gash sometimes) for Dismember, so you get the -3 health degen from bleeding on top of the -4 (poison) and -4 (disease) from Virulance, totaling to -11 degen (max, with 1 extra to help counter regens like Mending).
Consume Corpse is a nice addition, great for getting health and energy back. If you're not having difficulty with energy, you could try Soul Feast instead to get a lot more health out of it (you gain 75 health from Consume at 10 Death, while the same rank gives 203 health from Soul Feast - without the added energy or the tele, however).
Enfeeble might be redundant - doesn't Virulance add poison, disease, and weakness as well? Still a nice utility while you're waiting for Dismember to charge up, though. If you replace it with something else, you'll free up a lot of attribute points to slot into tactics, like you said, for some stances, which wouldn't hurt this build too much (you are, after all, expected to tank for the group in PvE). You could even drop some more in Strength if you felt like it...
Some skills to think about:
-Sever Artery and possibly Gash (if you've got a decent sword somewhere)
-Soul Feast
-Bonetti's Defense
-Shield Stance
-Healing Signet (maybe)
-Plague Touch
-Any other tanking stances
I'll be experimenting with this build some more, myself.
Archaeus
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